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Evac all xcom 2
Evac all xcom 2












evac all xcom 2 evac all xcom 2

Considering the avatar project, you’re going to want to occasionally do “Reduce avatar project” from the ring.For example, if you’re nearing a full meter and you don’t have a golden path mission available, you better be doing a sabotage covert op… Always, always, always have a way to reduce the avatar counter before the timer starts.This is the reason early game is so tough. More options = greater chances of winning battles.Can also use em’ for easier difficulties and just decimate those modes too…: I still wish you good luck on finding out, how or when this occurs.Just a bunch of tips for your legendary ironman playthrough. On a side note: concealment will be broken a lot easier when not in cover, so keep this in mind. or if you feel like it, do a cheesy alt+f4 copy savegame folder and technically savescum on ironman - just for science ofc. (i have seen some weird bugs, so who know whats possible) for this reason i suggest trying to play w/o ironman (just dont savescum) so you can reload autosave, and make a manual save to reproduce, so you can screenshot and share it or just simply analyze for your self. however, considering zyrrashijn's comment, maybe there are some weird glitchy circumstances where this could happen (or in an older version?), but i would be unaware of those. I dont think it it has to do with any new update. i dont wanna claim OP is lying, but unless proven otherwise my guess would still be, that a mod is the problem or that OP oversees a detail. I have to say im with wuhan warrior with this. If you are a timed mission, you may want to consider moving each squad member once and not ending any of their turns until you have moved your entire squad for the round, at least once, so they are able to take an action to minimize the enemies firing capability. Never ever try to reveal anymore fog of war from any subsequent squad movements. Take this very useful tip which I used to beat the game on ironman, legendary difficulty.Īlways start your first squad move with the furthest possible line of sight he can go (with cover of course). They are only triggered through either line of sight, or being fired upon. Sending gremlin to the towers does not trigger enemies. I don't have a savegame since it was on ironman, unfortunately.

evac all xcom 2

Maybe that affected them when I sent the gremlin to check out the tower. I must say that in this situation, my concealed ranger did have line of sight on the enemies. but maybe someone else has more insight to this." "im also very sure than backing-out does never have any effects, at least i have never experienced anything different. Originally posted by Coldhand:My mods are purely cosmetics and the evac all button.














Evac all xcom 2